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Unity Game Server - Port is closed?

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I have uploaded a Unity game server to an Azure VM. It is a very simple game server - a chat server, really. I run the server in headless mode and it appears that the server comes online without issue. It is listening on Port 25002, which I have created an endpoint for.

However, I cannot detect the server from the outside world. When I scan the port it comes back as "Closed". I was hoping this deployment would be a little easier than it has been.

Does anyone have some insight into how I can get this simple set-up working?


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