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Hosting a Unity3D Asset Server

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Hi there,

I'm currently using Unity3D as my core platform for creating apps and games for mobile devices. 

I have just purchased their version control system called "Unity Asset Server" and have started looking into using Azure as the hosting service used to setup, store and maintain my Unity source code and versioning (free for bizspark members).

I haven't had much experience with either so far and was hoping someone could shed some light as to whether it is:

1) Possible to install and setup Unity Asset Server on an Azure VM server

2) are there any tricky steps or "gotchas" that I need to be aware of throughout the process.

Any suggestions or advice would be much appreciated.

Cheers,

Simon


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